Metal and Bone

Once again we needed to make a new NPC but didn't have the man power to do a whole new set of animations for him.  In this case it was a fairly common biped so I just had to make sure that he lined up with our barbarian's skeleton.  I liked working on him since he's a little darker themed than what I normally do and I liked that I could design him to be a blend of organic and machine fused into one.  Fun stuff :)